I'm currently working seven days a week so all my free time is sapped up. Once this thing at my work is all over I'll delete this post and get back to it.

more attempts

Alice fanning herself with her hat:



Not quite what I'm after, I'm thinking I'm going to have to try it digitally.

Mission Statement

On January 1st, 2010, I have started off the new year with an explosion - of embarrassing memories involving the New Year's Eve party I had last night. But I am now compelled to begin with the following mission statement and adhere to it commencing today.

Only recently I have become obsessed with Lewis Carroll's twin stories of Alice - Alice's Adventures (in Wonderland) and Through the Looking Glass (and what Alice found there) - and since reading the books and everything about the books, I have had a keen interest in the film interpretations of the books. What I found in these interpretations was the joy of learning other perspectives, also the joy of immersing myself within the books deeper as I unravel these perspectives. I'm constantly discovering new things - which can be said of just about any novel, but the Alice books are ones I find the utmost pleasure in reading which sets itself above any other book in the place of being my favourite.

In this very blog of mine I feel that it can be used as my medium to completely share my discoveries. In plain terms: I will write a review for every filmed interpretation I can get my hands on. There are rules to set myself, the main point will be to know how far a story can go before you can call it an "Alice" story. There are shows like Lost or movies like The Matrix which make allusions to Alice, but they are not exactly adaptations of the Lewis Carroll books. The SyFy 2009 television version of Alice however has extracted characters and events that take place in the books and twisted it into its own tale, therefore warrants a review. Basically, if a girl called Alice has followed a white rabbit down a rabbit hole (or through a looking glass) then I will want to review it.

I will have a format for every review to follow. It will be in this order:

Relating to the books - to observe exactly how the film-makers have interpreted the very words of the books, and how closely (or loosely) they have stuck to them. I also bring up concerns about the separation between Wonderland and the Looking Glass events and characters, and how some film makers have brought them together under the same roof. I bring these up more out of interest than spite, so bear with me. I will not pretend I know everything about Lewis Carroll, the Liddell sisters or any other person Carroll knew, but I know as much as I have currently read (which is not enough) and use whatever knowledge I can to help explain myself in this section of the review.

Creative liberties outside of the books - observing events or characters that have nothing at all to do with the books, and see how they interact within the story. It might be strange but this kind of thing occurs very often and sometimes they work really well, other times they completely miss the mark. I think this should be explored as thoroughly as the book itself, for it will explain either the mentality of the film-makers, or the logic of Wonderland/Looking Glass much further.

How the film plays out - split into two segments:

Storytelling structure - the pacing and overall dynamic of how the story plays out. Weather it's engaging or boring, comedy or tragedy or anywhere in between.

Filming technique - visually dissecting the scenes in terms of cinematography, movement, acting, dialogue/monologue, editing, music, sound, stage, props, special effects (CGI/puppets/compositing). If it's an animated film I'd like to observe its animation technique and technicality. If there's anything I've forgotten please tell me.

It is important that I remain objective and never use an example of "how I would have done it". These reviews are all about the films themselves and respecting how it has been done. Anything about "how I would do it" will belong in their own separate posts.

Now I would like to list all the characters of Wonderland and Looking Glass for I will often refer to who is included and not included since I believe it's a matter of importance. These lists will help not only anyone unfamiliar with the books (but familiar with the movies) but also help myself to constantly check off the characters and see who's who and what's what. I will often include characters in terms of how I interpret the story, but without breaking my own rule I will write additional notes at the end to basically say that these issues can be disregarded, yet still carry an importance in my mind when writing a review. There are also characters repeated many times, since as I see it that every time they come and go they seem to have a different behaviour. In terms of dream-logic I'd like to think they are different characters all together, this however can also be disregarded if you please.

Wonderland

Alice and her older sister
White Rabbit (down the rabbit hole)
Dinah (Alice's cat)*
White Rabbit with kid gloves and fan
Mouse
other animals and birds inc. Dodo, Duck, Eaglet and Lory
White Rabbit (thinks Alice as "Mary-Ann")
White Rabbit (voice)
Pat (voice)*
other various voices
Bill (sounds and voice)
a crowd of animals and birds inc. Bill (a lizard) and guinea pigs
Giant puppy dog
Caterpillar (smoking hookah on a mushroom)
Old Father William and his son
Pigeon (crying "serpent!")
Fish footman
Frog footman
Duchess
Baby
Cook
Cheshire cat
Baby (pig)
Cheshire cat (talking to Alice)
March Hare
Hatter
Dormouse
Five, Seven and Two (of spades - gardeners)
the Queen's parade -
-ten soldiers carrying clubs
-ten courtiers ornamented with diamonds
-ten royal children ornamented with hearts
-guests (Kings and Queens)
-White Rabbit
-Knave of Hearts
-The King and Queen of Hearts
Croquet game - hedgehogs and flamingos
Cheshire cat
the executioner (an ace of clubs)
The Duchess
The Queen (of hearts)
The King
Gryphon
Mock Turtle
The trial -
-King (as the judge)
-Queen
-White Rabbit
-Knave (in chains)
-the whole pack of cards
-birds and beasts (as the jurors inc. guinea pig)
Hatter
Dormouse
March Hare
Duchess's cook
Alice's sister

*Dinah appears when Alice falls into a dream during her fall down the rabbit hole, then she wakes up from that dream when she lands in a pile of sticks and begins her adventure. To me this represents more than a dream-within-a-dream, but more like a new dream followed by another new dream, as if this was the proper procedure to access Wonderland. I would imagine the White Rabbit must go through the same thing. This is all just my own speculation, and the Dinah-dream is often excluded from adaptations. It just occurred to me that perhaps the White Rabbit has a more exclusive access as it's presented this way in Jan Svankmajer's version, I'll post more about that in its respective review. The only time we see an illustration of Dinah is right at the end of Through the Looking Glass, but when Alice has her dream while falling is when I personally would consider Dinah as a proper character of the story, although unseen.

*As I read it in the book, the moment when Alice is stuck in W. Rabbit's house she is interpreting within her own mind what is happening outside, through voices and sounds that she can hear. I love when books use literary devices like this and doesn't just go for an all out visual description of where the characters are and what they see. The book's illustrations depict what is happening outside, but only as it's described through Alice's interpretation. So in this instance, we never actually get to meet Pat in person, other than hearing his voice and knowing he's probably Irish or something. Every film adaptation I've seen seems to depict what is going on outside as if that's how the story actually is, so then Pat now becomes a fully developed character.


Looking Glass

Here I'll decide to use the book's original "dramatis personae" and show the characters as they are representatives of chess pieces. This involves pretty much every character of the book, except a few I will add on to afterwards. The "pieces" are arranged in the order Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook.

WHITE

PIECES:
Tweedledee
Unicorn
Sheep
W. Queen
W. King
Aged man
W. Knight
Tweedledum

PAWNS:
Daisy
Haigha
Oyster
Alice (replacing "Lily")
Fawn
Oyster
Hatta
Daisy

RED

PIECES:
Humpty Dumpty
Carpenter
Walrus
R. Queen
R. King
Crow
R. Knight
Lion

PAWNS:
Daisy
Messenger
Oyster
Tiger-lily
Rose
Oyster
Frog
Daisy

Other characters include:
Dinah
Kitty (black kitten)
Snowdrop (white kitten)
Jabberwocky and other creatures from that poem:
-toves
-borogroves
-raths
-Jubjub bird
-Bandersnatch
The train guard
Man dressed in white paper
Goat
Beetle
Gnat (tiny insect voice)
a hoarse voice (Horse) followed by other voices
Looking-glass insects:
-Rocking-horse-fly
-Snap-dragon-fly
-Bread-and-butter-fly
Leg of mutton
Plum-pudding

if there was any more I missed out please let me know.

Alice with a hat?



Here is a thumbnail sketch I did a while ago. If I had time I'd scan some other attempts I made, but maybe in the future I'll show what my progress is like as I keep re-attempting these images until I've perfected them.

The story behind it goes like this:

I've often said (not on this blog but elsewhere) that if I were to do an interpretation of Alice's Adventures in Wonderland then I would leave out any element from Through The Looking Glass. There are many reasons, but the biggest one is that Looking Glass has its own logic which is more self-contained outside of Wonderland, mixing them up will not so much taint Wonderland but more-so on the genius of Looking Glass. More explanations on the separate logics of Wonderland and Looking Glass will come later.

HOWEVER, if I were to interpret Wonderland, perhaps I might take liberties in adding elements of the original MS - "Alice's Adventures under Ground". Now what is in the original MS that is not included in Wonderland? We all know that there are many things in Wonderland not included in the MS, many of the best parts, but if you read the MS much closer it will certainly have a different feeling to it. What I like about Under Ground is that it is much more directed as a gift towards the Liddell sisters, whereas the Wonderland story is more directed to a general audience, but with parts that still honour the idea of being a gift to the Liddell sisters. Oh yeah, and there's also this one small detail, mentioned only once but sparked a whole new world of ideas in my mind:

"And yet what a dear little puppy it was!" said Alice, as she leant against a buttercup to rest herself, and fanned herself with her hat, "I should have liked teaching it tricks, ..."

I thought it interesting, since the illustrations by Lewis Carroll in the MS (which he stated he drew them much later after writing down the words) depicted Alice without a hat. Maybe he forgot about it? Maybe he thought it was too hard to draw? His drawings aren't very good by illustration standards, I could imagine him having nightmares about trying to draw a hat. I remember the difficulties of hats back when I was a crude artist. Then when it came time to write Wonderland, he probably considered the illustrator John Tenniel would be drawing Alice with no hat, so he changed the text:

"And yet what a dear little puppy it was!" said Alice, as she leant against a buttercup to rest herself, and fanned herself with one of the leaves. "I should have liked teaching it tricks very much, ..."

So what is the true Carrollian intent? Did he want a hat, but thought it too difficult to predict visually? It makes sense to me, since Wonderland is set in summertime, a hat would be useful, plus being the Victorian era when it was common practice to wear hats. Or was it more "Carrollian" to have Alice fan herself with one of the leaves? She was shrunk down so small that a leaf would be sufficient to be a fan.

In my mind, I want to see more Alice wearing a hat. I would want an interpretation that other people may not have seen before, and still back up my points with quoting the text to support my ideas (without having to twist words, but just leave the words as they are).

I've run out of time so maybe I'll expand this later.

Although I did fail the challenge

I wasn't afraid of doing so!!

What I learn.

I set a challenge for myself recently on DeviantArt. For 15 days in a row, I will draw one picture a day and submit it to my gallery regardless of quality and completion. One hope is to make a habit out of drawing pictures more, but along the way I found myself overcoming many weaknesses I have had that held me back. These are weaknesses I would outright deny, or even worse proclaim them to be my strengths! Here are the two generalised weaknesses with expanded insight explaining just about everything in the universe: Fear of Failure and Perfectionism. I am NOT trying to write an inspirational piece! This is entirely personal, only fit for me. If anyone else relates to it then that's fine, but there is no gospel here.

1. Fear of Failure.

This one was hard to admit at first, but looking at my results in the past (or lack of) I had to seriously analyse myself and open my mind to any new possibilities if it had a chance of helping me. I'm only up to the 6th day in my challenge and I've already noticed how fear of failure has consumed me in the past.

The way it works is this: I draw a picture and it's chock full of mistakes, I hate the drawing. It doesn't meet the minimum standards of quality I'm looking for and so I discard the drawing. The thing is, my standards of quality are much higher than anything I've ever produced in my life. They are based on other people's drawings that I'm aiming for! In order to reach that standard it takes A LOT of hard work and most importantly, the know-how.

Contrariwise (I couldn't resist), you may learn new tricks all by yourself in your own experimentation, but if you don't know how to do something you actually want to do then you won't always accomplish it through sheer luck. It takes research, practice, mastering, THEN you're open to experimentation. Above all, A LOT OF HARD WORK.

This is what fear of failure is about. I think about attempting what I don't know, but because I don't know then I haven't begun, and all that hard work that could have happened never will happen. The irony of having fear of failure is that in the end you fail anyway.

To overcome the fear of failing, I have completely eliminated the standards of quality I'm after, and I just draw what I want draw without worrying how bad it looks. If I end up hating it afterwards, at least I made something, and the failure doesn't taste so bad after all. In the end the only person I'm trying to impress is myself. I'm more impressed that I can come up with any output at all.

I am in favour of quality over quantity, but I can't handle it. I can't privately draw a thousand bad pictures for every good one I show. Keep in mind, this is only addressing my own personal issues, I wish not to inspire others to think like I do.

2. Perfectionism.

If you think too hard, you may think perfectionism is the same as fear of failure. If you think even harder, you'll find that it's in a completely different league all together. You may have heard many clichés like "nobody's perfect!" or "perfection doesn't exist!". They basically summarise everything I'm about to say, but I would really like to expand on the inherent problem of perfectionism with a couple of examples.

Firstly, perfectionism comes after the step of overcoming fear of failure, and you are ready to start working hard. But where is the point that you will be truly completed? Through the following examples I will demonstrate that no matter what state your work is in, it's always never finished and in a constant state of work-in-progress.

I'd like to use the example of a blu-ray disc I spent a lot of money on recently called Rebuild of Evangelion 1.11 - You Are (Not) Alone. I also have the DVD of Evangelion 1.0 as a comparison, not to mention the original TV series which the movie was based on (virtually identical to the first few episodes). One of the special features was a musical vignette charting the progress of "rebuilding" the Evangelion 1.0 movie into 1.01 (the version 1.11 is rebuilt even further). There are many scenes deconstructed by starting off with an animatic, or a pencil test, or primitive CGI graphics, then constantly reshowing the scene in motion as it's being worked on. The scenes would usually come to a point of being acceptable of being published on the screen, but then it gets taken further and further. More sparkles, more subtle movements, more lighting effects. It becomes excessive. I think the point that they are trying to illustrate (even from the numbering "1.11" in the title) is that there will never be a definitive, final, "perfect" version of the film. There's no reason why there can't be an Evangelion 1.2 or 1.21, up to a 1.99999999 and so on. It's possible to keep it going and going and going until it becomes the most excessively expensive and technically accomplished animation of ALL TIME (as if it wasn't already).

The other example is on another blu-ray I spent a lot of money on, being the "Definitive" Blade Runner. What they have now claimed is that this is the ABSOLUTE FINAL cut of Blade Runner. There are already 4 other versions floating around, so it was time to take all the footage they had, re-master it, fix up some scenes, piece it together under the final decisions of Ridley Scott, release it and say "No more! This is it! The DEFINITIVE FINAL CUT!!". What's to say Ridley Scott could be watching it two years later and thinking "damn it! I liked it when he said "fucker" instead of "father" like he originally did!".

The possibilities of reworking the film are endless! Scenes could be taken out for pacing, or scenes could be re-arranged. How about putting the Unicorn dream at the very beginning, opening shot of the film? Harrison Ford wakes up to it, and as for the actual opening where the last blade-runner gets shot, that information can be slowly divulged over time when they re-play the footage throughout the movie! I only just thought of that on the spot! Of course, just about every scene would have to be re-arranged to play out differently, all I'm saying is that it will NEVER be perfect. Never truly, definitively, finally completed.

Everything produced is always still in its work-in-progress, this includes work-in-progress itself. Say a film is only half completed, the rest is only shown in storyboard animatic, or missing footage, unrendered CGI effects etc. That to me is just as valid as a product you will see on the screen in the cinema (half the time they are even reworked further for the home video release). It may not look as spectacular, but the point is that it's there. The point is - there is another point relating to the last point.

If nothing is ever "complete", then when is the best time to stop working on it? First answer: when you're exhausted (either your health or even your funds). Second answer: when you hit the deadline. If you have no more time to spare, that's that and that's it. You may think you have no deadline, but that's where you're wrong. We all have a deadline, if you think about it. My deadline for this particular challenge I'm doing is midnight every night. You can set your own deadlines for yourself if you're unsure. Working without a deadline is like working without anything, but if that must be the case, then you might as well go with the first answer. I usually stop drawing when I'm completely exhausted, then I go and watch a movie or play a video game for the rest of the night.

Overcoming perfectionism is coming to accept that there is no completion. Every species on the planet is still evolving. Everything you do will always be work-in-progress (WIP). You must accept that early stages of WIP and later stages of WIP are one in the same blanket. When you need to stop, then just stop! You can always re-work it later when you've gained some know-how, or you can just move on to something else!


Lastly.

A smaller thing for me to overcome right now is laziness. I just generally feel too tired a lot of the time to ever work on anything. Firstly, I know there is no such thing as "artist's block", it's just an excuse for your laziness. If I'm out of my own ideas, then I'll draw some fan-art. My mind is always banging on about something, so it's not hard to draw anything related to what I think about.

An obvious improvement over laziness, even general fatigue, is analysing your own diet. If food is supposed to supply you with energy, then why do I get tired when I eat so much of it? Firstly, it's hard to have energy when you're not up and exercising physically, and drawing pictures or writing isn't about developing your six-pack no matter how you think about it! Secondly I'm eating too much crap and I'm not eating enough vegetables and raw fruits.

I read some blog post from a vegan talking about how milk isn't good for you unless you have four stomachs like a cow, and how his health has improved after he started eating more vegetables and raw fruit. I was slightly irritated by a sudden turn in vegan-preaching, but simultaneously I was desperate enough to try something new anyway. I went down to the fruit-store and bought some pears and mandarins and experienced it myself. I started feeling a bit ill, which is apparently normal as the "toxins" were being "flushed out", but then I felt fine a little while later, and rather energised too! To me it felt like a cleansing process, and the thing about me is that I kind of like the cleansing process, enough to go "play in the dirt" just so I can get cleaned out again. I still drink milk, I enjoy my calcium, but I make sure I eat some raw fruit afterwards. I've taken it upon myself to eat more fruit, I feel it's done me well. You don't get an energy "kick" like a caffiene buzz, but it's more like a healthy energy spread out over time, which is exactly what I want for non-physical exercise and long-lasting concentration.

Overcoming laziness is the biggest challenge, but the best way I can think of is through the art of habit. We live our lives by habits, we make them and break them all the time. Most habits are formed without us even realising, but the most important thing to remember is that you can make your own habits. It takes patience, hard work and fanatical dedication, but you can do it.

The trick is to give yourself at least 30 days for the challenge (this is also a trick some advertisers try when they ask you to "take the 30 day challenge", so that you form a habit of buying their product intuitively against your will). Keep repeating your action over and over, mentally aware of it at first, every day. Eventually you won't have the mental awareness, it will soon become second-nature. You will just keep doing it out of the plain fact being it's what you do. Breaking habits is just as much a mental task as making them. Personally I'd like to say it's 15 days, but I haven't really tried it seriously until now, so we'll see.

Nohow.

RED NINJA video game review



Firstly I watched the opening movie, laughing at how corny it is, probably written by a 13 year old boy, being appalled by its choppy Uwe Boll-esque editing, I was a bit disappointed in the lack of personality or charm in the main character, a shame because she's designed so cute.



So I started playing the game, I figured out the right analogue stick controlled the camera, so I immediately went for the up-skirt and felt I've accomplished all I needed to in this game. I proceeded to turn it off and put it away, forever.

Ponyo ~ a review (pictures to come)

Yesterday I decided to make the trip to Dendy cinemas in Portside, since it's the only place screening "Ponyo" in its original Japanese language (with subtitles). I am of the opinion, although it still lies at the heart of the fundamentals of animation, that the voices must be recorded BEFORE the animation and not after. The animators must make a performance based on the voice work! If you add voices after an established performance you are going to ruin it!!!!! The last (and only) Ghibli film I heard in English dub was "Spirited Away" which tore at my heart like a rain of knives. It's worse than listening to a ballad by Britney Spears! (I was going to say "shards of glass scraping across a blackboard" but I concluded that that might sound pretty cool)

So anyway, the movie, in its original Japanese...it's beyond words. It's what animation should be, and so much more, to the point of being excessive (which is a good thing). But what should animation be? Let me explain. Animation is about giving life to the drawings on your piece of paper. Animation should make you put aside your disbelief of what's real and what's not real - without you even realising it! This involves more than just illustration principles, there is also heavy reliance on sound-design, and also good story-telling. In this sense an animator is more like a wizard, a grand conjurer, a mage who defies the laws of energy-conservation and creates something from nothing. Hayao Miyazaki has shown with "Ponyo" that he is the grandest, most majestic magician alive. From the opening sequence of sea-life, watching hundreds of jellyfish moving across the screen all individually, and all of it drawn by hand!! It is absolutely captivating from start to finish. When Ponyo is running across the water, chasing the car, I was truly overwhelmed.

I love how Studio Ghibli is one of the last few Japanese studios to practice FULL animation. It doesn't associate itself with any of the other traditions and clichés that have befallen the rest of the market, which in turn has alienated the dedicated fans of the 80's and 90's pre-"Love Hina" anime who found something decent to escape into, but now is tainted with a system of executives and market-research to find out what "sells". Studio Ghibli still concerns itself with good, unconventional story-telling. The mood of Ponyo is like a rollercoaster that doesn't stop. All the characters are lovable, even Ponyo's father (who plays a bit of a villain, but not in a generic "evil" way). This is important, it makes me want to keep watching, knowing I'm in safe hands without awkward uncomfortable moments like heart-break and betrayal, the kind of Disney/Don Bluth stuff that rapes you and tries to hug you afterwards. Some people might crave that kind of stuff but I've been through it too many times, I'd rather a true sense of purity like a Miyazaki film, and then his own sentimentalities that come out (i.e. caring for the elderly and pollution in nature) have much more effect.

In summary, "Ponyo" was amazing. If you had any decent sense you would make it your NUMBER ONE priority to watch this film (providing it is in its original Japanese).


In other news I bought a scanner recently and I intend to use it.